Threadville Night & Power Walkthrough

Collect seven fuses while evading Rocky, install them at the power box, and restore town electricity for market access.

Night Phase Begins

Act 1 night segment activates fuse objectives on HUD around lake, town square edges, and power box yard. Rocky patrols with purple aura; capture during this phase resets entire Act 1. Equip Camera if earned from Charlotte.

Crouch-move between cover and listen for footstep spikes indicating Rocky direction changes.

Collecting Seven Fuses

Pick up each glowing fuse interactable marked on HUD. Inventory limits may require two trips—plan four plus three split while avoiding sprint noise in open lamp pools.

Lake perimeter loop counter-clockwise avoids common Rocky chord intersections verified by community routing April 2025.

Power Box Installation

With all seven fuses, interact with power box near marked substation. UI fills fuse slots sequentially until switch flips. Town lights activate; market door keypad powers on.

Brief calm window follows—use it to re-read hopscotch colors under stable lighting.

Failure Recovery

If Rocky catches you, Act 1 resets to prologue checkpoint flow. Learn patrol timing rather than rushing same bad route repeatedly.

Co-op groups share reset—coordinate who carries Camera and fuse splits.

Next Steps After Power

Proceed to Market Puzzles chapter for hopscotch entry and Pierre beats. Rocky remains active during later lunchbox hunts.

See restore power guide for standalone fuse tips.

Related Pages

FAQ

How many fuses?
Seven total required.
Reset on death?
Yes during fuse phase—full Act 1 reset.
Best item for night?
Camera stun from Charlotte minigame.
Power box location?
HUD marker near town substation—see map.
Can I enter market before power?
No—the hopscotch keypad needs electricity.