Threadville Threadville Map Guide
Location guide for Threadville Act 1 on Roblox: town square, market, treehouse, Oliver house, and labyrinth with landmarks and puzzle ties.
Act 1 World Layout
Threadville Act 1 maps a compact puppet town connected by garden prologue, hedge labyrinth, central town square, Pierre market district, elevated treehouse zone, and Oliver residential area leading to basement chase finale. SUPER SKELETON STUDIO designed spatial flow so story objectives naturally route players through landmarks without open-world sprawl.
This map index links specialized location pages explaining where to find hopscotch boards, fuse spawns, minigame NPCs, lunchbox pieces, and lore page collectibles. Randomized puzzle codes are not map-dependent—they change per session regardless of geography.
Navigation Tips
Use HUD objective markers during first playthrough—they align with walkthrough chapter order. After power restoration, market district becomes critical hub for hopscotch entry and Worm quests. Treehouse requires planning around Rocky patrol chords visible from elevation.
Co-op groups of four to ten should split fuse and lunchbox piece routes while one player documents hopscotch colors at town square.
Location Pages
Town Square hosts hopscotch puzzle clue and central plaza traffic between districts. Market covers Pierre interior, Worm beats, and apple-dirt tasks. Treehouse covers lunchbox sixteen-piece hunt. Oliver House covers garden minigame and chase finale entry. Labyrinth covers honey collection and Rocky antagonist turn.
Select a subpage below for landmark detail, related puzzles, and character cross-links.