Threadville Lunchbox Puzzle
How to collect sixteen lunchbox pieces, assemble Rocky image code, and open the lunchbox for fish lure in Threadville Act 1.
Treehouse and Lunchbox Location
Rocky lunchbox sits in the treehouse zone elevated near town outskirts. Rocky patrols ground paths while you search sixteen puzzle pieces on trees, rocks, and ground around the area. Climb treehouse for assembly board and lunchbox pad interaction.
Expect multiple trips between piece spawns and wall board. Rocky audio cues warn when patrol routes intersect your path—use elevation to plan before descending.
Sixteen Piece Assembly
Each piece is a fragment of an image revealing six digits when complete on treehouse wall board. You do not need all sixteen before starting assembly—partial images may reveal enough digits to guess remaining blanks with careful observation.
Digits randomize per session like hopscotch. Assemble visually; do not type codes from streamers. Place pieces on wall board via interact prompts until code fully visible.
Fish Lure and Gate Key
Opened lunchbox yields fish used to distract Rocky for gate key theft from his pocket or pack. Coordinate lure timing with co-op partner if one player draws Rocky while another grabs key.
Success transitions to town gate opening and Oliver house basement chase finale documented in walkthrough oliver-chase chapter.